Fathom FR36
By MrFinger 
Additional updates by Thundersmacker

Despite the atrocious vehicle physics of GTA V, it somehow manages to get a lot more attention when it comes to vehicles. But I'm here to change that so you can properly enjoy its cars in the superior game.

Bring the FR36 from GTAO The Chop Shop update to the streets of Liberty City. A lot of effort was put to seamlessly integrate the vehicle into LC traffic. It features proper dirt/spec mapping, LODs, IV style panel gaps, vertex AO and an appropriate polycount.
It's not bloated with crap like tuning parts or HD interior.
Some design changes have been made in comparison to its V counterpart. These include:
- "Fathom spoiler" tuning option is now an extra
- Unique badges have been added
- Rims are now paintable

More ports are in the oven. Stay tuned.

2.0 UPDATE- Sometime after the initial release, I received a message from one the legends of the scene - Thundersmacker. He expressed his satisfaction with my work, but felt like the car needed some improvements. I gave him the green light to do whatever he wanted with it.
His efforts resulted in an update with the following changes:
- improved vertex AO and normals, making the car more look more attractive
- wheels were replaced with better looking ones 
- front plate was added as an extra component
- clear rear taillight glass added as optional
- added a new handling option designed for the Realistic handling mod
- reduced model size

Data lines:

vehicles.ide:
fr36,		fr36,		car,		FR36,	        FR36,           VEH@LOW,	VEH@LOW_LU2_RI2,        80,	999,		0.2610, 0.2610,		0,	5,	1.0	,0,	ext_sunroof

handling.dat (Vanilla style):
FR36 1550.0 7.0 85 0.0 0.1 -0.26 0.0 5 0.222 1.0 152.0 0.3 0.38 0.7 38.5 1.45 1.15 18.5 0.15 0.47 1.98 1.08 1.62 0.085 -0.105 0.0 0.455 0.85 1.0 0.8 1.5 0.0 30000 440010 0 0 

handling.dat (Intended for use with Realistic handling mod):
FR36     1600.0  0.00  88	0.0 0.092 -0.28		0.00 5  0.245 1.0 217.0	0.25 0.643 0.50 32.0		1.40 1.17 13.9 0.13 0.4824		2.2  1.6  1.6  0.09 -0.14 0.0 0.50  		0.8 0.6 0.9 1.5 	0.0  25000 		440010		0				0

carcols.dat (goes in Car3 section):
fr36,           0,3,1, 0,10,1, 56,10,56, 7,10,12, 104,3,104, 19,10,19, 34,3,45, 31,10,30, 38,10,34, 52,10,56, 2,10,2, 71,10,103, 77,10,77, 85,3,77, 106,10,90,

gtaiv_vehicleAudioSettings.ini:
[fr36]
structType = 0
field_1 = 41604
flags = 0x2AA628 
floatAsInt_A = -12.0
floatAsInt_E = -3.0
engineLowSound = STREAMED_VEHICLES_RALLY_RACER_RALLY_RACER_ENGINE_LOW
engineHighSound = STREAMED_VEHICLES_RALLY_RACER_RALLY_RACER_ENGINE_HIGH
exhaustLowSound = STREAMED_VEHICLES_RALLY_RACER_RALLY_RACER_EXHAUST_LOW
exhaustHighSound = STREAMED_VEHICLES_RALLY_RACER_RALLY_RACER_EXHAUST_HIGH
revsOffSound = STREAMED_VEHICLES_RALLY_RACER_RALLY_RACER_REVS_OFF
field_26 = 1400.0
field_2A = 600.0
floatAsInt_2E = -2.84
floatAsInt_32 = -0.09
field_36 = 3800.0
field_3A = 1500.0
floatAsInt_3E = -2.94
floatAsInt_42 = -0.05
field_46 = 600.0
field_4A = 420.0
floatAsInt_4E = 0.0
floatAsInt_52 = 6.0
field_56 = 180.0
field_5A = 80.0
floatAsInt_5E = 3.0
floatAsInt_62 = 3.0
floatAsInt_66 = 0.0
field_6A = 50.0
field_6E = 50.0
floatAsInt_72 = 0.0
floatAsInt_76 = -12.0
engineWaveShape = ENGINE_WAVE_SHAPE
floatAsInt_7E = 0.0
exhaustWaveShape = EXHAUST_WAVE_SHAPE
floatAsInt_86 = 0.0
floatAsInt_multiplier1200_8A = -0.5
floatAsInt_multiplier1200_8E = 1.14444
engineIdleLoopSound = STREAMED_VEHICLES_RALLY_RACER_RALLY_RACER_ENGINE_IDLE
exhaustIdleLoopSound = STREAMED_VEHICLES_RALLY_RACER_RALLY_RACER_EXHAUST_IDLE
floatAsInt_multiplier1200_9A = -0.333333
floatAsInt_multiplier1200_9E = 1.0
transmissionSound = VEHICLES_TRANSMISSION_1
floatAsInt_A6 = -8.0
floatAsInt_AA = 4.0
sound_AE = VEHICLES_ENGINE_RESIDENT_NULL_LOOP
floatAsInt_B2 = -6.0
floatAsInt_B6 = 0.0
exhaustPopSound = NULL_SOUND
airIntakeSound = VEHICLES_ENGINE_RESIDENT_TURBO_2
floatAsInt_multiplier1200_C2 = 0.0
floatAsInt_multiplier1200_C6 = 0.666667
dumpValveSound = NULL_SOUND
startSound = STREAMED_VEHICLES_RALLY_RACER_RALLY_RACER_START
hornSound = PINNACLE_HORN
openSound = VEHICLES_EXTRAS_SALOON_NEW_OPEN
closeSound = SALOON_DOOR_CLOSE_RND
trunkOpenSound = VEHICLES_EXTRAS_NEW_SALOON_TRUNK_OPEN
trunkCloseSound = VEHICLES_EXTRAS_NEW_SALOON_TRUNK_CLOSE
field_E6 = 0.5
suspensionUpSound = PNEUMATIC_SUSPENSION_UP
suspensionDownSound = PNEUMATIC_SUSPENSION_DOWN
field_F2 = 0.4
field_F6 = 1.0
policeScannerManufacturerSound = NULL_SOUND
policeScannerModelSound = NULL_SOUND
policeScannerVehicleCategorySound = POLICE_SCANNER_VEHICLE_CATEGORY_SPORTS_CAR
gearTransmissionSound = VEHICLES_ENGINE_RESIDENT_GEAR_TRANSMISSION
floatAsInt_multiplier1200_10A = 0.5
floatAsInt_multiplier1200_10E = 1.83333
floatAsInt_multiplier1200_112 = 0.666667
floatAsInt_116 = 0.0
field_11A = 50
floatAsInt_11E = 0.0
floatAsInt_122 = 6.0
floatAsInt_126 = 3.0
jumpLandSound = VEHICLE_JUMP_LAND
field_12E = 31
field_132 = 36
ignitionSound = IGNITION
engineShutDownSound = VEHICLES_ENGINE_RESIDENT_SHUT_DOWN_1
field_13E = 1
field_13F = 1
field_140 = 1
field_141 = 7
indicatorVehicleOn = VEHICLES_EXTRAS_INDICATOR_MODERN_CAR_ON
indicatorVehicleOff = VEHICLES_EXTRAS_INDICATOR_MODERN_CAR_OFF
engineCoolingFan = ENGINE_COOLING_FAN
handbrakeSound_14E = NULL_SOUND
sound_152 = NULL_SOUND
sound_156 = NULL_SOUND
handbrakeSound_15A = VEHICLES_EXTRAS_SPORTS_HANDBRAKE
field_15E = 1
field_15F = 0
field_160 = 0

vehOff.csv:
VEHICLE fr36 FIELD BOOT_OPEN POS 0.026403 -1.632984 0.318115 ANGLES 0.294578 -0.000275 3.070280 FOV 55.000000
VEHICLE fr36 FIELD BONNET_FWD POS 0.005615 0.737671 0.684740 ANGLES -0.000000 0.000000 0.000000 FOV 72.000000
VEHICLE fr36 FIELD BONNET_BWD POS 0.007324 -1.557983 0.745361 ANGLES 0.000017 -0.000000 3.141590 FOV 55.000000
VEHICLE fr36 FIELD CINEY_WHEEL POS -1.078961 0.133636 -0.092163 ANGLES -0.105094 0.000202 -0.044188 FOV 55.000000
VEHICLE fr36 FIELD CINEY_UNDER POS 0.009877 0.569227 -0.369629 ANGLES -0.000105 0.000218 -0.000045 FOV 55.000000
VEHICLE fr36 FIELD CINEY_MISC_1 POS 1.666340 -4.888198 0.829586 ANGLES -0.197591 -0.114532 0.251876 FOV 45.000000
VEHICLE fr36 FIELD CINEY_MISC_2 POS -1.004289 -0.708862 0.601685 ANGLES -0.060775 0.093447 -0.162191 FOV 55.000000
VEHICLE fr36 FIELD JACKED POS 0.046326 0.436646 0.276245 ANGLES 0.232372 0.000000 2.033927 FOV 55.000000
VEHICLE fr36 FIELD BUSTED POS -0.587797 0.647827 0.579956 ANGLES -0.072828 0.000000 2.731588 FOV 55.000000
VEHICLE fr36 FIELD CARPHONE POS -0.440075 0.903687 0.648071 ANGLES -0.000000 0.000000 -0.000000 FOV 55.000000
VEHICLE fr36 FIELD BONNET_L POS -0.621510 0.197021 0.640991 ANGLES 0.001891 -0.000000 1.571857 FOV 55.000000
VEHICLE fr36 FIELD BONNET_R POS 0.621971 0.197006 0.642721 ANGLES 0.001971 -0.000138 -1.571835 FOV 55.000000
VEHICLE fr36 FIELD CINEY_WHEEL_2 POS 1.141338 -1.734375 0.060059 ANGLES -0.015926 0.245109 0.121669 FOV 55.000000
VEHICLE fr36 FIELD CINEY_BACK POS -1.116970 0.550537 0.672485 ANGLES -0.259350 0.165524 -2.964540 FOV 55.000000
VEHICLE fr36 FIELD BUMPER POS 0.000000 2.248901 -0.221313 ANGLES -0.000000 0.000000 -0.000000 FOV 55.000000
VEHICLE fr36 FIELD AIM_FR POS 0.000000 -0.352783 1.162109 ANGLES -1.562062 0.000000 0.000000 FOV 55.000000
VEHICLE fr36 FIELD CINEY_FAR_1 POS -2.324472 -4.265128 0.386353 ANGLES -0.127282 -0.183843 -0.370903 FOV 55.000000
VEHICLE fr36 FIELD CINEY_FAR_2 POS 1.923718 -4.033761 1.301270 ANGLES -0.290157 0.213951 0.339389 FOV 55.000000
VEHICLE fr36 FIELD CINEY_FAR_3 POS 1.612155 2.878068 -0.132202 ANGLES 0.087987 -0.187646 2.402718 FOV 74.300003
VEHICLE fr36 FIELD CINEY_FAR_4 POS -1.392812 3.883088 1.032227 ANGLES -0.296845 0.128398 -2.856826 FOV 55.000000